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In some match ups Dredge can also act as a value, card advantage oriented strategy, which can overwhelm the opponent with generated card advantage. What matters is that you often go so wide that the opponent won’t be able to deal with everything on time. It doesn’t matter that our creatures aren’t the most powerful on their own. In tempo games, Dredge tries to set up a big board quickly and win before the opponent can deal with every threat or execute their game-winning combo. The second one is Burn in the form of Creeping Chill and Conflagrate (assuming you play it). The first one is aggro with recursive creatures – Prized Amalgam, Silversmote Ghoul, Narcomoeba, and Ox of Agonas. Deck has two main ways to pressure the opponent. The more cards we flip from our library to the graveyard, the more threats we can present, so in practice, the main goal is to mill as many cards as possible. Introductionĭredge is an aggro-combo deck that abuses the mechanic ‘Dredge’ to create card and tempo advantage. If you are not familiar with currently played Dredge lists, you can find an example here. If you want to find more Dredge content, including a detailed sideboard guide, check out this link.
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Welcome to the first part of my Dredge primer! Today, I’ll talk about maindeck card choices – what are the main goals of the deck, why is it built this way, not another, and what are the basic interaction between the cards.
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