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You really need to be looking at the high setting for a console-beating experience, but even then some texture filtering appears to be carried off better on both PS3 and Xbox 360.Īnd here's a quickie comparison shot showing the Xbox 360 version of the game in the same gameplay area as the PC version, with the big difference being that the AO and sun shafts are fully engaged.Īside from improved atmospherics and a generally smoother look over the console games, the inclusion of sun shafts and ambient occlusion sets the computer versions apart from the PS3 and Xbox 360 equivalents. Red Faction: Guerrilla's settings for medium and high respectively. Otherwise the high quality setting is well-judged for reasons we'll get into shortly. It's worth pointing out that while the AO and sun shaft options aren't active by default in high-quality mode, they didn't appear to impact performance by that much on my hardware. Ambient occlusion and sun shafts don't appear to be on the console builds (nor if you're running DirectX 9 on the PC) and anti-aliasing is set to 2x on Xbox 360 and is not active at all on PS3. Aside from the usual resolution settings, there's this screen of selectables, seen here at "medium" and "high" settings respectively. Options and tweakables in the graphics department are fine, but not hugely impressive.
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